Sand Squid Guide is first on my blog list so today I'm crossing something off my list. :)
Spells to Bring:
- feint + tc
- potent trap (for feint)
- blades
- sharpen blades
- conviction
- a few heals
- and for the hitter, hits and colossal
- cleanse, shatter
- converts for myth hitters
Hits to bring:
- Fire: Rain of fire, fire dragon
- Storm: tempest, sirens, storm lord
- Ice: frost giant
- Death: Deer knight, scarecrow
- Myth: earthquake, humungofrog
- Life: forest lord
- Balance: ra, nova, sandstorm
Gameplay:
1st round: CONVICTION
2nd round: FEINT/HITTER BLADE THEMSELF
3rd through 5th round: repeat round 2 until fully bladed/trapped up
THEN HIT!!!!!!
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